長陰影設計

Let’s be honest guys, flat design is so old already. Now every major smartphone’s interface is flat design, and most of the shit that goes on dribbble is too. In fact, they even have a ‘beating a dead horse’ badge if you post about flat design on designer news. Let’s face it guys, flat design has gone mainstream.

But if you are a design hipster looking for the next big thing, allow us to introduce the next design trend: Long Shadow Design. As you might be able to imagine, this trend includes objects with disproportionately long shadows, and for some reason it looks great.

Here’s a gallery of some long shadow designs that we found browsing about the internet for the past few days:

 

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Now, it may appear as if there are few important defining characteristics of long shadow design, but we can assure you that there are. First, each object in your design must have a flat, 2-dimensional shadow that goes on for at least 2.5 times the diagonal of the object. This makes the shadow so disproportionately long that it hardly is a shadow anymore, it turns into a tasteful design element. Next, the shadow should emanate from the object at approximately a 45 degree angle, preferably towards the right. You can see that if you ignore this rule, long shadow design loses much of it’s effect. Remember guys, it’s stylized.

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Finally, it is permissible to use some subtle gradients for effect, but make sure you are tasteful.

So what are you waiting for? It’s going to be at least a year until Apple’s next interface lift, so get out there and work that long shadow design before they get their grubby hands on it and murder it like all the other past design trends.

 

原文:http://je.roon.io/long-shadow-design